Apple
Bin (Bryan) Wu is a highly skilled GPU Software Engineer with extensive experience in performance modeling and optimization for graphics and AI workloads at Apple since August 2018. Prior to Apple, Bin served as a GPU Architect at Qualcomm, where contributions included GPU Shader Processor architecture for next-gen mobile GPUs and co-ownership of Adreno GPU ISA specifications. Bin’s career began at NVIDIA as a Senior Graphics Architect, developing simulation platforms and performance simulators, and earlier experience includes software engineering roles at S3 Graphics. Bin holds a Master's and Bachelor's degree in Computer Science from Zhejiang University.
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Apple
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Apple is a diverse collective of thinkers and doers, continually reimagining what’s possible to help everyone do what they love in new ways. And the same innovation that goes into their products also applies to their practices — strengthening their commitment to leave the world better than it was found.