BS

Benoit Santerre

Manager, Wwise Integrations at Audiokinetic

Benoit Santerre is an experienced manager and developer specializing in audio integration for game engines. Since October 2013, Benoit has led a team at Audiokinetic as the Manager of Wwise Integrations, focusing on the integration of Audiokinetic Wwise into Unity and Unreal Engine 5. Prior to this role, Benoit worked as a Game Engine Integrations Developer at Audiokinetic, integrating Wwise into Unity and Unreal Engine 4. Benoit began their career at Octasic from July 2009 to October 2013 as a Media Gateway Developer, where responsibilities included porting voice codecs for VoIP products and implementing a T. 38 Fax over IP stack. Benoit holds a Bachelor's degree in Electrical and Electronics Engineering from Polytechnique Montréal, obtained in 2009.

Location

Montréal, Canada

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Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise® and SoundSeed®, as well as Wwise Automotive™. Audiokinetic, a Sony Group Company, is headquartered in Montréal, QC, Canada, has subsidiaries in Tokyo, Japan, and Shanghai, China, as well as product experts in Europe and the USA.


Headquarters

Montréal, Canada

Employees

51-200

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