Audiokinetic
Benoit Santerre is an experienced manager and developer specializing in audio integration for game engines. Since October 2013, Benoit has led a team at Audiokinetic as the Manager of Wwise Integrations, focusing on the integration of Audiokinetic Wwise into Unity and Unreal Engine 5. Prior to this role, Benoit worked as a Game Engine Integrations Developer at Audiokinetic, integrating Wwise into Unity and Unreal Engine 4. Benoit began their career at Octasic from July 2009 to October 2013 as a Media Gateway Developer, where responsibilities included porting voice codecs for VoIP products and implementing a T. 38 Fax over IP stack. Benoit holds a Bachelor's degree in Electrical and Electronics Engineering from Polytechnique Montréal, obtained in 2009.
Audiokinetic
Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise® and SoundSeed®, as well as Wwise Automotive™. Audiokinetic, a Sony Group Company, is headquartered in Montréal, QC, Canada, has subsidiaries in Tokyo, Japan, and Shanghai, China, as well as product experts in Europe and the USA.