Christophe Tornieri

C++ Developer at Audiokinetic

Christophe Tornieri is an experienced C++ Developer currently working at Audiokinetic since January 2019. Prior to this role, Christophe held positions as a Senior Software Developer at BUF Compagnie and Félix & Paul Studios, where responsibilities included designing a stereo 360 user interface. As Technical Leader in the sub-sea division at CM Labs Simulations, Christophe was the software architect responsible for designing and developing sub-sea simulators. As CTO at KEENEO, management of the R&D team and the software design of an intelligent video interpretation platform was overseen, while also defining the primary technical development strategy. Beginning the career as a Research Engineer at INRIA, Christophe developed vision and artificial intelligence algorithms for automatic video interpretation. Educational background includes a Master's degree in Computer Sciences from Université Côte d'Azur and musical training from the Regional School of Music Nice and Conservatoire National de Region de Nice.

Location

Montréal, Canada

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Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise® and SoundSeed®, as well as Wwise Automotive™. Audiokinetic, a Sony Group Company, is headquartered in Montréal, QC, Canada, has subsidiaries in Tokyo, Japan, and Shanghai, China, as well as product experts in Europe and the USA.


Headquarters

Montréal, Canada

Employees

51-200

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