Audiokinetic
Isaac Gollish is a software developer with extensive experience in the gaming and multimedia industries. Currently, Isaac is a Software Developer - Integrations at Audiokinetic, a position held since January 2021. Prior to this role, Isaac worked at Ubisoft as a Tools Programmer, where tools for motion capture tracking and retargeting were developed and automation systems for motion capture data were maintained. Isaac's experience also includes positions as a Programmer at BLVD MTL, a Junior Developer at Klocwork, a Student Research Assistant at the University of Ottawa, a Co-op Student at StoneShare Inc., and a Summer Student at N12 Consulting Corp. Isaac holds a Bachelor of Science (B.Sc.) in Mathematics and Computer Science from the University of Ottawa, earned in 2017.
Audiokinetic
Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise® and SoundSeed®, as well as Wwise Automotive™. Audiokinetic, a Sony Group Company, is headquartered in Montréal, QC, Canada, has subsidiaries in Tokyo, Japan, and Shanghai, China, as well as product experts in Europe and the USA.