Beamable
Mohamed Hijazi is a skilled game developer with experience in developing LiveOps tools within the Unity Engine ecosystem and supporting game development for Unity-based clients at Beamable. A key member of the Customer Success Team, Mohamed ensures seamless client onboarding, feature implementation, and bug fixing. Previous roles include Unity Game Developer at Great Big Beautiful Tomorrow, where core gameplay mechanics were optimized, and a paper doll system was designed for character customization, as well as valuable contributions at Eduplaytion, where core gameplay systems and primary game levels were engineered, alongside a focus on code quality through peer reviews.
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Beamable
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Beamable enables game makers to easily add social, commerce and content management features to their games.