BeamNG
Ryan Dunne is an experienced producer currently working at BeamNG GmbH since October 2021. Prior to this role, Ryan served as an Art Manager at Sumo Digital Ltd from December 2019 to September 2020, where responsibilities included the management of art disciplines for a prominent franchise, collaboration with key stakeholders, and streamlining production processes. Ryan's earlier experience includes positions as Art Director and Lead Artist at GameHouse, Lead Artist at Goodgame Studios, and various artistic roles at companies such as Edge of Reality, Electronic Arts, and Microsoft, where skills in team leadership, artistic direction, and project management were honed. Ryan holds a Bachelor of Arts degree in Media Arts and Animation from The Art Institute of California - San Francisco.
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BeamNG
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BeamNG GmbH is focused on creating a state-of-the-art, real-time, soft-body physics engine and making it widely available for entertainment and simulation purposes. Our most widely known product is our vehicle game BeamNG.drive, which is available on Steam in Early Access.