Blowfish Studios
Alexander Ferguson is an accomplished game developer with extensive experience in various roles across multiple companies. Currently serving as the Lead Unity Developer at Blowfish Studios since January 2020, Alexander has contributed to titles for PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, Steam, GoG, Android, and iOS, focusing on programming, optimization, and porting. Previous roles include Level Designer and Game Developer at SMG Studio, where contributions were made to the game "Moving Out," and Game Designer at Robot House, developing narrative-driven indie games like "Rumu" and "Hulabear." Earlier experiences include designing the game "Warhammer 40,000: Regicide" at Hammerfall Publishing and working as a Game Designer and Artist at Nineslice on "The Desperate Mile." Alexander holds an Advanced Diploma of Professional Game Development in Game Design from the Academy of Interactive Entertainment.
Blowfish Studios
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We are an Award-Winning Developer & Publisher of interactive entertainment based in Sydney, Australia. Founded in 2008 by industry veterans and led to this day by its founders. We distinguish ourselves by creating innovative and engaging games that push the latest technologies in tomorrow’s next-gen gaming platforms. We are excited to be part of Animoca Brands, the leader in digital entertainment, blockchain, gamification.