Rumi Begum

QA Engineer at BrainPOP

Rumi Begum has a strong background in QA engineering and software testing. Rumi'smost recent role was as a QA Engineer at BrainPOP, where they started in January 2020. Prior to that, they worked at WeWork as a Software Test Engineer from May 2019 to January 2020. Before joining WeWork, they were a QA Engineer at artnet from February 2017 to April 2019. In this role, Rumi was responsible for performing automated and manual testing, working closely with various teams to understand product requirements, and developing test plans and scripts. Rumi also has experience in database testing and API/web service testing. Prior to their time at artnet, Rumi worked at MetLife as a Software QA Analyst from January 2016 to February 2017. In this role, they conducted manual and automation testing, wrote test plans and cases, and performed various types of testing, including functional, GUI, and regression testing. Overall, Rumi has a strong background in software testing and quality assurance, with experience in both manual and automated testing techniques.

Rumi Begum completed their Bachelor of Arts in Psychology from the University at Buffalo between 2015 and 2018.

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New York, United States

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BrainPOP

4 followers

BrainPOP:registered: (www.brainpop.com) creates animated, curricular content that engages students, supports teachers, and bolsters achievement – in classrooms, at home, and on mobile devices. Their proven and award-winning educational resources, uniquely suited for 21st century learning, include BrainPOP Jr. :registered: (K-3), BrainPOPEspañol:tm:, and BrainPOP ESL:tm:. Their newest offering, GameUp:tm:, highlights top, free educational games and aligns them to academic topics. All of their resources are supported by BrainPOP Educators, a free professional community more than 135,000 teachers strong. Aligned to academic standards and easy to use, BrainPOP sites host more than 11 million visits each month. Specialties animated educational content, digital content, 21st century learning tools, mobile learning, game-based learning, games


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51-200

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