BrainPOP
Sara Classen has a diverse work experience in event management and administration. Sara currently works at BrainPOP as a Senior Event Marketing Manager, where they are responsible for designing and creating unique event experiences that communicate the company's brand to clients and prospects. Prior to this, they worked at the Alzheimer's Drug Discovery Foundation as an Assistant Director of Events and Meetings. In this role, they coordinated and executed conferences, events, and tradeshows, ensuring their success and cost-effectiveness. Before that, Sara worked at the National Hispanic Medical Association as a Meetings and Membership Program Officer. Sara'sresponsibilities included managing the administration and growth of the organization's membership program, as well as overseeing the execution of their annual national conference, board meetings, and other events. Sara also supervised interns, managed membership databases, and handled various administrative tasks. Overall, Sara brings a strong project management background, exceptional organizational skills, and a focus on delivering successful and impactful events.
From 2005 to 2010, Sara Classen attended Northern Michigan University, where they pursued a Bachelor of Science (BS) degree in Public Administration.
BrainPOP
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BrainPOP:registered: (www.brainpop.com) creates animated, curricular content that engages students, supports teachers, and bolsters achievement – in classrooms, at home, and on mobile devices. Their proven and award-winning educational resources, uniquely suited for 21st century learning, include BrainPOP Jr. :registered: (K-3), BrainPOPEspañol:tm:, and BrainPOP ESL:tm:. Their newest offering, GameUp:tm:, highlights top, free educational games and aligns them to academic topics. All of their resources are supported by BrainPOP Educators, a free professional community more than 135,000 teachers strong. Aligned to academic standards and easy to use, BrainPOP sites host more than 11 million visits each month. Specialties animated educational content, digital content, 21st century learning tools, mobile learning, game-based learning, games