Paulo Patire

Gameplay Programmer at Budge Studios

Paulo Patire has been working in the game programming industry since 2018. Their most recent position is as a Gameplay Programmer at Budge Studios, which they began in 2021. Prior to this, they worked as a Game Programmer at PMLEAN, PatchXR, Dark Slope Studios, and Hailstone Games. In 2017, they worked as a Tutor and Librarian at Toronto Film School. Between 2013 and 2018, they were involved in Scientific Research at Semantic Processing of Texts in Brazilian Portuguese at NILC - ICMC/USP and Samsung Eletrônica da Amazônia LTDA. During this time, they were also a student at Toronto Baptist Seminary & Bible College.

Paulo Patire received their Bachelor of Computer Science from USP - Universidade de São Paulo between 2012 and 2016. Paulo then went on to receive a Diploma in Game Design & Development from Toronto Film School between 2017 and 2018. Finally, they earned their Master's degree in Theology/Theological Studies from Toronto Baptist Seminary & Bible College between 2018 and 2021.

Location

Toronto, Canada

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Budge Studios

Budge Studios is a developer of mobile applications to entertain and educate children around the world.


Industries

Headquarters

Montréal, Canada

Employees

51-200

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