Bungie
James O'Donnell is a Principal Technical Artist at Bungie, with previous experience as a Staff Technical Artist at Turn 10 and an Artist at Valkyrie Entertainment. James has a background in 3D modeling and environment art, with a strong focus on supporting artists and developing tools to enhance workflows in the gaming industry. A graduate of Savannah College of Art and Design, James has worked on projects such as Halo: Reach and Forza Motorsport 3, showcasing his expertise in technical artistry and shader development.
Bungie
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Bungie is dedicated to creating hopeful worlds that inspire passionate player communities and lifelong friendships. For nearly thirty years that purpose has led to the creation of some of the industry's most celebrated gaming franchises, including Marathon, Myth, Halo, and Destiny. Today, Bungie is focused on developing the next highly-anticipated release in the Destiny universe and new worlds to come.