Brandon Nobbs

Lead FX/Tech/Env Artist at Cat Daddy Games

Brandon Nobbs has a diverse work experience in the gaming industry. Brandon started their career as a Senior World Artist at Monolith Productions from 2006 to 2011, where they were responsible for creating and implementing high-quality environment assets. Brandon also provided technical support and guidance to the world art team and helped improve the efficiency of the art pipeline.

Afterwards, they joined Microsoft (343 Industries) in 2012 as a Technical Environment Artist for the Halo franchise. Brandon worked on Halo 4 and Halo 5, ensuring that the levels ran smoothly and met performance requirements while maintaining their artistic quality. Brandon'sresponsibilities included performance diagnostics, memory monitoring, level volume creation, and other technical art tasks. Brandon was responsible for the first two missions of Halo 4 and two DLC maps.

In 2012, Brandon co-founded aMess Games and became the Creative Director. Brandon directed the gameplay and artistic design of the studio's projects, taking care of the overall creative direction.

Most recently, Brandon worked at Cat Daddy Games from 2015 onwards as the Lead FX/Tech/Env Artist. Brandon managed a team across multiple projects, overseeing FX, technical art, and environment needs. Brandon ensured that projects stayed on track while improving the quality of the work.

Overall, Brandon Nobbs has a strong background in environment art, technical art, and creative direction, with experience in both established studios and independent game development.

Brandon Nobbs attended the University of Advancing Technology from 2002 to 2005, where they earned a Bachelor of Arts degree in Multimedia.

Location

Seattle, United States

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Cat Daddy Games

What's with the name? Way before Harley Howe and Patrick Wilkinson formed Cat Daddy Games 20 years ago, a much younger Harley was exposed to the perils of falling trees at a family-owned timber company. In those days, it wasn't uncommon for a cut tree to get stuck on other trees as it crashed towards the ground. Harley learned that the only way to get these trees all the way down was with a "cat daddy,"​ a man who literally climbed up stuck trees, chopped off the limbs, and then rushed down the tree as it plummeted towards the earth. The longer Harley spent with these guys, the more he realized that cat daddys were almost solely responsible for all the random acts of brilliant stupidity happening out in the woods. And so ... Cat daddys left quite the impression on Harley, so when Pat and Harley started their company, it seemed fitting that Cat Daddy Games be the name. They were going against convention and playing it loose, creating adventurous games on a variety of emerging platforms without a safety net. Like a way geekier version of real cat daddys. Pat and Harley's relationship grew and grew with multiple successful PC titles released and in 2003 they were purchased by Take-Two Interactive. With this they moved into console and delivered the Carnival Games franchise. As the industry changes so does their focus. They are now currently plugging away on mobile and VR games with some nice upcoming titles soon to be released.


Employees

51-200

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