Clay Williamson

Game Designer at Cat Daddy Games

Clay Williamson has a diverse work experience in the gaming industry. Clay currently works as a Game Designer at Cat Daddy Games since 2021. Prior to that, they held the position of Lead Game Designer at Microsoft from 2017 to 2021. In this role, they were responsible for creating UI/UX mockups and user flows for various platforms and ensuring design documentation adhered to branding, UI, UX, and scope guidelines. Clay also had regular meetings with partners to review progress and make necessary adjustments. Before joining Microsoft, Clay worked as a Game Designer and Entrepreneur at Wedgy Games from 2016 to 2017. Clay also served as a Game Designer and Creative Director at Lumate from 2012 to 2016. Additionally, they gained experience in Quality Assurance at Simutronics Corp. in 2012. Clay began their career as an Advance Video Scout at St. Louis Cardinals, where they worked from 2006 to 2012.

Clay Williamson obtained a Bachelor of Fine Arts degree in Digital Media from The University of Georgia, where they studied from 2000 to 2003. Clay then pursued a Masters of Science in Education with a specialization in Kinesiology, focusing on Sports Management, at Southern Illinois University Edwardsville from 2004 to 2006.

Location

Woodinville, United States

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Cat Daddy Games

What's with the name? Way before Harley Howe and Patrick Wilkinson formed Cat Daddy Games 20 years ago, a much younger Harley was exposed to the perils of falling trees at a family-owned timber company. In those days, it wasn't uncommon for a cut tree to get stuck on other trees as it crashed towards the ground. Harley learned that the only way to get these trees all the way down was with a "cat daddy,"​ a man who literally climbed up stuck trees, chopped off the limbs, and then rushed down the tree as it plummeted towards the earth. The longer Harley spent with these guys, the more he realized that cat daddys were almost solely responsible for all the random acts of brilliant stupidity happening out in the woods. And so ... Cat daddys left quite the impression on Harley, so when Pat and Harley started their company, it seemed fitting that Cat Daddy Games be the name. They were going against convention and playing it loose, creating adventurous games on a variety of emerging platforms without a safety net. Like a way geekier version of real cat daddys. Pat and Harley's relationship grew and grew with multiple successful PC titles released and in 2003 they were purchased by Take-Two Interactive. With this they moved into console and delivered the Carnival Games franchise. As the industry changes so does their focus. They are now currently plugging away on mobile and VR games with some nice upcoming titles soon to be released.


Employees

51-200

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