Cat Daddy Games
Dusty Peterson has a diverse work experience in the arts and gaming industry. In 2000, Dusty worked as a 2D texture artist at Treyarch, where they created textures for video games. From 2003 to 2008, Dusty joined Monolith Productions as a 2D/3D world artist, responsible for creating environments for video games such as "Contract JACK" and "F.E.A.R." In 2008, Dusty started working as an illustrator at their own business, Art of Dusty Peterson. Around the same time, Dusty also joined Cat Daddy Games as a senior artist. In 2009, they briefly worked as a contract artist at Metal Blade Records before joining Earache Records in 2010 for a contract artist position. Lastly, in 2008, Dusty worked as a contract artist at Peaceville Records.
Dusty Peterson attended The Art Institutes from 1997 to 1999, where they earned an Associate of Arts degree in Industrial Design.
Cat Daddy Games
What's with the name? Way before Harley Howe and Patrick Wilkinson formed Cat Daddy Games 20 years ago, a much younger Harley was exposed to the perils of falling trees at a family-owned timber company. In those days, it wasn't uncommon for a cut tree to get stuck on other trees as it crashed towards the ground. Harley learned that the only way to get these trees all the way down was with a "cat daddy," a man who literally climbed up stuck trees, chopped off the limbs, and then rushed down the tree as it plummeted towards the earth. The longer Harley spent with these guys, the more he realized that cat daddys were almost solely responsible for all the random acts of brilliant stupidity happening out in the woods. And so ... Cat daddys left quite the impression on Harley, so when Pat and Harley started their company, it seemed fitting that Cat Daddy Games be the name. They were going against convention and playing it loose, creating adventurous games on a variety of emerging platforms without a safety net. Like a way geekier version of real cat daddys. Pat and Harley's relationship grew and grew with multiple successful PC titles released and in 2003 they were purchased by Take-Two Interactive. With this they moved into console and delivered the Carnival Games franchise. As the industry changes so does their focus. They are now currently plugging away on mobile and VR games with some nice upcoming titles soon to be released.