Erin Barger

Digital Asset Manager at Cat Daddy Games

Erin Barger began their career in 2000, working as an Assistant Manager at GameStop until 2005. In 2006, they became a Peer Tutor at the Art Institute of Seattle, where they helped students with their school work and improved their own skills with various computer programs. From 2007 to 2008, Erin worked as a Freelance Artist at iWin Studios Division 90, creating Flash animations and images for video games. In 2008, they joined Cat Daddy Games as a Technical Artist, where they helped design concepts and level designs for gameplay, created assets for levels, and contributed to NPC rigging, animation, UI set up, modeling, and texturing props. Erin then transitioned into the role of Digital Asset Manager at Cat Daddy Games, where they managed images of talent for WWE Supercard, selecting, editing, and applying visual effects to enhance the game's visuals.

Erin Barger obtained a Bachelor of Fine Arts (BFA) degree in Game Arts and Design from The Art Institutes, where they studied from 2005 to 2008.

Location

Kirkland, United States

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Cat Daddy Games

What's with the name? Way before Harley Howe and Patrick Wilkinson formed Cat Daddy Games 20 years ago, a much younger Harley was exposed to the perils of falling trees at a family-owned timber company. In those days, it wasn't uncommon for a cut tree to get stuck on other trees as it crashed towards the ground. Harley learned that the only way to get these trees all the way down was with a "cat daddy,"​ a man who literally climbed up stuck trees, chopped off the limbs, and then rushed down the tree as it plummeted towards the earth. The longer Harley spent with these guys, the more he realized that cat daddys were almost solely responsible for all the random acts of brilliant stupidity happening out in the woods. And so ... Cat daddys left quite the impression on Harley, so when Pat and Harley started their company, it seemed fitting that Cat Daddy Games be the name. They were going against convention and playing it loose, creating adventurous games on a variety of emerging platforms without a safety net. Like a way geekier version of real cat daddys. Pat and Harley's relationship grew and grew with multiple successful PC titles released and in 2003 they were purchased by Take-Two Interactive. With this they moved into console and delivered the Carnival Games franchise. As the industry changes so does their focus. They are now currently plugging away on mobile and VR games with some nice upcoming titles soon to be released.


Employees

51-200

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