James Ball

Generalist Artist at Cat Daddy Games

James Ball has a diverse work experience in the field of art and design. James started their career as a Mid-level Graphic Artist at FPMI Solutions in 2005, where they were responsible for creating and rendering scenes for training courseware. In 2006, they joined Atomic Games as an Environment Artist and worked there until 2009. At Atomic Games, they contributed to the creation of environments for video games. From 2010 to 2012, they worked at 38 Studios as an Environment Artist and Worldbuilding Principal Artist, managing a team and leading the design direction and aesthetic calls. James then joined Harmonix Music Systems in 2012 as an Artist, where they created concept art and polished level layouts for various projects. In 2016, they worked as an Environment Artist at Runic Games, where they contributed to the development of the game Hob. James mainly focused on creating set pieces for puzzles and points of interest, adapting to the specific art style of the game. In 2017, James joined Harebrained Schemes as a Senior Environment Artist, working on environment design. And in 2018, they joined Cat Daddy Games as a Generalist Artist.

James Ball attended Full Sail University from 2003 to 2004, where they obtained an AS degree in Computer Animation. Prior to that, from 1997 to 2001, they pursued a BFA degree in Painting and Drawing at the University of North Carolina at Chapel Hill.

Location

Seattle, United States

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Cat Daddy Games

What's with the name? Way before Harley Howe and Patrick Wilkinson formed Cat Daddy Games 20 years ago, a much younger Harley was exposed to the perils of falling trees at a family-owned timber company. In those days, it wasn't uncommon for a cut tree to get stuck on other trees as it crashed towards the ground. Harley learned that the only way to get these trees all the way down was with a "cat daddy,"​ a man who literally climbed up stuck trees, chopped off the limbs, and then rushed down the tree as it plummeted towards the earth. The longer Harley spent with these guys, the more he realized that cat daddys were almost solely responsible for all the random acts of brilliant stupidity happening out in the woods. And so ... Cat daddys left quite the impression on Harley, so when Pat and Harley started their company, it seemed fitting that Cat Daddy Games be the name. They were going against convention and playing it loose, creating adventurous games on a variety of emerging platforms without a safety net. Like a way geekier version of real cat daddys. Pat and Harley's relationship grew and grew with multiple successful PC titles released and in 2003 they were purchased by Take-Two Interactive. With this they moved into console and delivered the Carnival Games franchise. As the industry changes so does their focus. They are now currently plugging away on mobile and VR games with some nice upcoming titles soon to be released.


Employees

51-200

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