Cat Daddy Games
Jamie Williams has a diverse work experience in the field of animation and graphic design. In 2000, Jamie worked as a Graphic Designer at Video Viewing, Inc. From 2004 to 2007, Jamie was a Student Volunteer at SIGGRAPH. In 2005, Jamie interned as an Animation Intern at Wacky World Studios Inc., where they created character animation and modeled props. From 2006 to 2007, Jamie worked as a Character Animator at American Animation Studios. In 2008, Jamie worked as a Character Animator Contractor at Microsoft Primetime via FILTER, LLC. At Cat Daddy Games, Jamie worked as an Animator from 2008 to 2012, creating in-game character animation and handling game prototyping. From 2012 to 2013, at Faultline Studios, Jamie held the role of Executive Creative Producer/3D/VFX/Animator and contributed to the creation of various ads using 2D and 3D animation, modeling, and graphic design. Lastly, Jamie returned to Cat Daddy Games in 2014 as a Lead Animator. Throughout their career, Jamie has gained experience in various software programs and has contributed to award-winning projects.
Jamie Williams attended Arkansas School for Mathematics and Sciences from 1993 to 1995. It is unknown whether a degree was obtained during this time. Afterward, from 1995 to 1999, Jamie studied at the University of Arkansas, earning a BA in Psychology and Art. Finally, from 2001 to 2006, Jamie attended Ringling College of Art and Design, where a BFA was completed in Computer Animation with a minor in Photography.
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Cat Daddy Games
What's with the name? Way before Harley Howe and Patrick Wilkinson formed Cat Daddy Games 20 years ago, a much younger Harley was exposed to the perils of falling trees at a family-owned timber company. In those days, it wasn't uncommon for a cut tree to get stuck on other trees as it crashed towards the ground. Harley learned that the only way to get these trees all the way down was with a "cat daddy," a man who literally climbed up stuck trees, chopped off the limbs, and then rushed down the tree as it plummeted towards the earth. The longer Harley spent with these guys, the more he realized that cat daddys were almost solely responsible for all the random acts of brilliant stupidity happening out in the woods. And so ... Cat daddys left quite the impression on Harley, so when Pat and Harley started their company, it seemed fitting that Cat Daddy Games be the name. They were going against convention and playing it loose, creating adventurous games on a variety of emerging platforms without a safety net. Like a way geekier version of real cat daddys. Pat and Harley's relationship grew and grew with multiple successful PC titles released and in 2003 they were purchased by Take-Two Interactive. With this they moved into console and delivered the Carnival Games franchise. As the industry changes so does their focus. They are now currently plugging away on mobile and VR games with some nice upcoming titles soon to be released.