Cat Daddy Games
Jason Glover has a diverse range of work experience in the gaming and software development industry. Jason is currently working as an Engineering Manager at Cat Daddy Games, where they manage a team of 10 engineers and leads responsible for the game studio's core game technology, platforms, and game development tools. Prior to this role, Jason served as the Lead Platforms and Tools Engineer at Cat Daddy Games, managing a team of 6 engineers. Jason also worked as the Lead Tools Engineer at the company, managing a team of 3-4 engineers and transforming the team from a pain point to a role model.
Before joining Cat Daddy Games, Jason worked at Microsoft Corporation as a Software Development Engineer, where they designed and developed Xbox One platform features and game developer tools. Jason also improved game quality and simplified the Xbox certification process by developing console stress and simulation tools. Additionally, Jason worked at WildTangent as a Senior Software Engineer and was the Development Lead for Xbox Music Mixer.
Jason'searlier work experience includes a role as a Software Engineer at Bethesda Softworks and owning their own software development company, Up All Night Software. Overall, Jason Glover has demonstrated expertise in managing teams, developing game technology and tools, and contributing to the success of various gaming companies.
Jason Glover has a Bachelor of Science degree in Computer Science from Saint Martin's University. Prior to that, they completed an Associate of Arts degree in Machine Technology from Diablo Valley College.
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Cat Daddy Games
What's with the name? Way before Harley Howe and Patrick Wilkinson formed Cat Daddy Games 20 years ago, a much younger Harley was exposed to the perils of falling trees at a family-owned timber company. In those days, it wasn't uncommon for a cut tree to get stuck on other trees as it crashed towards the ground. Harley learned that the only way to get these trees all the way down was with a "cat daddy," a man who literally climbed up stuck trees, chopped off the limbs, and then rushed down the tree as it plummeted towards the earth. The longer Harley spent with these guys, the more he realized that cat daddys were almost solely responsible for all the random acts of brilliant stupidity happening out in the woods. And so ... Cat daddys left quite the impression on Harley, so when Pat and Harley started their company, it seemed fitting that Cat Daddy Games be the name. They were going against convention and playing it loose, creating adventurous games on a variety of emerging platforms without a safety net. Like a way geekier version of real cat daddys. Pat and Harley's relationship grew and grew with multiple successful PC titles released and in 2003 they were purchased by Take-Two Interactive. With this they moved into console and delivered the Carnival Games franchise. As the industry changes so does their focus. They are now currently plugging away on mobile and VR games with some nice upcoming titles soon to be released.