Codecks
Daniel Berndt is a co-founder and lead developer at Codecks since February 2015, overseeing all technical aspects of the product with a focus on user needs and cost considerations. Prior to Codecks, Daniel co-founded Patience.io, where efforts were directed towards transforming education through online course creation, and Codeus, which applied machine learning and AI in the Scottish business sector. Daniel's early career included roles as a tutor and research assistant at the University of Osnabrueck and Universitat Politècnica de Catalunya, enhancing academic knowledge in logic and computational linguistics. Daniel holds an MSc in Artificial Intelligence from The University of Edinburgh and a BSc in Cognitive Science from Universität Osnabrück.
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Codecks
Codecks is a project management tool created by and for game developers, imagined and created specifically for game development. When it comes to making games, project management tools are often a necessary evil, frequently making a hard job even harder. We’ve been through it ourselves many, many times—which is why we’ve decided to change it, hoping to make project development in games as rewarding (and as fun!) as playing the games themselves. This is why we created Codecks, a tool built as a love letter to games and the people who make them, created and imagined by people who make games themselves—and who know what works, what doesn’t, and what the industry really needs.