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Seth Friedman

UI Engineer at Crystal Dynamics

Seth Friedman is an experienced UI Engineer currently employed at Crystal Dynamics since March 2014, contributing to titles such as Lara Croft and the Temple of Osiris and Rise of the Tomb Raider, along with associated downloadable content. Prior to this role, Seth served as a Software Engineer at Disney Interactive Studios and worked as a Programmer at Gameloft, where significant projects included Midnight Pool 3 and Ice Age Village. Additional experience includes roles as a Contract Programmer and Intern Programmer at Double Tap Games and THQ/Helixe, respectively. Seth Friedman holds a degree from the Rochester Institute of Technology, earned between 2006 and 2010.

Location

San Mateo, United States

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Crystal Dynamics

3 followers

​Crystal Dynamics is an award-winning, top of class game development studio located just south of San Francisco in sunny Redwood City, CA.


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Employees

201-500

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