DICE (EA Digital Illusions CE AB)
Daniel Widenfalk has extensive experience in software and hardware development, working as a Sr. Software Engineer at DICE (EA Digital Illusions CE AB) focusing on the Frostbite asset pipeline. Prior to this, Daniel was a Senior Development Engineer at IAR Systems, where Daniel led development for C/C++ compilers for embedded systems. With a background as an Electronics Designer at Pharmacia Diagnostics, Daniel's expertise includes FPGA logic development and electronics design for medical instruments. Daniel also worked as a Consultant at Lilla Grän Data och Elektronik, specializing in software and hardware development. Daniel holds a MSc in Engineering Physics from Uppsala University.
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DICE (EA Digital Illusions CE AB)
DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for producing the phenomenally successful Battlefield franchise. The studio is located in the heart of Stockholm. The office features glass walls throughout the building and breathtaking views over the city. DICE is a very cosmopolitan and diverse development studio with many employees relocated from Europe and wider afield, including Asia and North America. We who work at DICE are proud to work in one of the world's most beautiful cities, and at one of the most successful and innovative gaming studios. DICE is not just a job, it's a great experience. DICE is always looking for talented, self-motivated individuals with the capability and drive to make the greatest games possible. Whether you’re a mod maker or a senior with fifteen years’ experience, we want creative, committed, interesting people who aren’t afraid to fail, who love a challenge, who believe they can make our products and our company the best in the industry.