DICE (EA Digital Illusions CE AB)
Emil Nilsson is an experienced animation lead with a strong background in game animation, currently working at DICE since April 2015. Notable projects include contributions to Battlefield 5 and Battlefield 1, as well as an unannounced title in a senior and lead capacity. Prior to DICE, Emil worked as an animator at Motive Studios on cinematic cutscenes for Battlefront 2 and held animation roles at Massive - A Ubisoft Studio, where Emil took on temporary lead responsibilities and set up animation systems. Emil began a career at Ubisoft Massive as a junior animator and has experience teaching English and History at Rytmus from 2005 to 2007. Emil holds a degree in 3D Graphics and Animation from Futuregames.
This person is not in the org chart
This person is not in any teams
DICE (EA Digital Illusions CE AB)
DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for producing the phenomenally successful Battlefield franchise. The studio is located in the heart of Stockholm. The office features glass walls throughout the building and breathtaking views over the city. DICE is a very cosmopolitan and diverse development studio with many employees relocated from Europe and wider afield, including Asia and North America. We who work at DICE are proud to work in one of the world's most beautiful cities, and at one of the most successful and innovative gaming studios. DICE is not just a job, it's a great experience. DICE is always looking for talented, self-motivated individuals with the capability and drive to make the greatest games possible. Whether you’re a mod maker or a senior with fifteen years’ experience, we want creative, committed, interesting people who aren’t afraid to fail, who love a challenge, who believe they can make our products and our company the best in the industry.