DICE (EA Digital Illusions CE AB)
Erik Pettersson is a seasoned professional in the gaming industry with extensive experience in art management and outsourcing. Currently serving as a Lead Outsource Artist at DICE since January 2020, Erik specializes in hybrid development methods and external development processes, ensuring effective communication and support between internal and external teams. Prior to this role, Erik held various positions at Starbreeze Studios from 2012 to 2020, including Art Outsource Manager and Art Producer, where responsibilities encompassed budget management, team leadership, and outsourcing strategy. Additionally, Erik has contributed to multiple high-profile projects such as "Payday 2" and served on the Board of Directors at Dhruva Interactive. Educational background includes studies at Stockholms Universitet and Nackademin Yrkeshögskola.
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DICE (EA Digital Illusions CE AB)
DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for producing the phenomenally successful Battlefield franchise. The studio is located in the heart of Stockholm. The office features glass walls throughout the building and breathtaking views over the city. DICE is a very cosmopolitan and diverse development studio with many employees relocated from Europe and wider afield, including Asia and North America. We who work at DICE are proud to work in one of the world's most beautiful cities, and at one of the most successful and innovative gaming studios. DICE is not just a job, it's a great experience. DICE is always looking for talented, self-motivated individuals with the capability and drive to make the greatest games possible. Whether you’re a mod maker or a senior with fifteen years’ experience, we want creative, committed, interesting people who aren’t afraid to fail, who love a challenge, who believe they can make our products and our company the best in the industry.