DICE (EA Digital Illusions CE AB)
Gabriel Sanchez Valdes currently holds the position of Level Designer at DICE (EA Digital Illusions CE AB) since January 2021, where responsibilities include creating engaging game levels. Previously, Gabriel served as a Level Design Intern at the same company and worked as a Collision Designer at Hazelight Studios for a brief period, contributing to QA, collision placement, and level debugging for the game "It Takes Two." Gabriel's experience also includes co-instructing Scratch programming courses for children at Tekniska Museet and working as a Childcare Worker at Björngårdskolan. Educational qualifications comprise a Game Designer degree from Futuregames and an Early Childhood Education and Teaching degree from Omsorgslyftet Utbildningar.
DICE (EA Digital Illusions CE AB)
DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for producing the phenomenally successful Battlefield franchise. The studio is located in the heart of Stockholm. The office features glass walls throughout the building and breathtaking views over the city. DICE is a very cosmopolitan and diverse development studio with many employees relocated from Europe and wider afield, including Asia and North America. We who work at DICE are proud to work in one of the world's most beautiful cities, and at one of the most successful and innovative gaming studios. DICE is not just a job, it's a great experience. DICE is always looking for talented, self-motivated individuals with the capability and drive to make the greatest games possible. Whether you’re a mod maker or a senior with fifteen years’ experience, we want creative, committed, interesting people who aren’t afraid to fail, who love a challenge, who believe they can make our products and our company the best in the industry.