James Frykman

James Frykman has extensive experience in game design and user experience, currently serving as a Technical Designer at Ripple Effect Studios and a Designer at DICE LA since May 2013. Additionally, James holds the position of Lead UX Designer at DICE since 2010 and previously worked as a Technical Designer at Electronic Arts from June 2009 to May 2013, focusing on scripting, game mechanics, and performance for various platforms. James began a career in the industry as a QA Tester at Activision from May 2007 to May 2009, where junior leadership and testing for multiple titles were key responsibilities. James completed education at Irondale High School from 1999 to 2003.

Location

Los Angeles, United States

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DICE (EA Digital Illusions CE AB)

DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for producing the phenomenally successful Battlefield franchise. The studio is located in the heart of Stockholm. The office features glass walls throughout the building and breathtaking views over the city. DICE is a very cosmopolitan and diverse development studio with many employees relocated from Europe and wider afield, including Asia and North America. We who work at DICE are proud to work in one of the world's most beautiful cities, and at one of the most successful and innovative gaming studios. DICE is not just a job, it's a great experience. DICE is always looking for talented, self-motivated individuals with the capability and drive to make the greatest games possible. Whether you’re a mod maker or a senior with fifteen years’ experience, we want creative, committed, interesting people who aren’t afraid to fail, who love a challenge, who believe they can make our products and our company the best in the industry.


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Headquarters

Stockholm, Sweden

Employees

501-1,000

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