DICE (EA Digital Illusions CE AB)
Julien Petotte is a seasoned Senior Level Designer with extensive experience in the gaming industry, currently working at DICE since January 2017. Notable contributions include leading the design of multiple multiplayer levels for "Battlefield 2042" and "Star Wars Battlefront II" on various platforms, as well as overseeing significant single-player content in "Battlefield V." Prior to DICE, Julien held a World/Level Designer role at Ubisoft, where responsibilities included crafting the Oakland North area for "Watch Dogs 2." Additional experience includes positions at Quantic Dream, creating memorable gaming scenes for "Beyond: Two Souls," and various design roles at Neko Entertainment and ENJMIN. Julien holds a Master 2 degree in Computer Game Study and a DNAP in Fine Arts from esteemed educational institutions.
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DICE (EA Digital Illusions CE AB)
DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for producing the phenomenally successful Battlefield franchise. The studio is located in the heart of Stockholm. The office features glass walls throughout the building and breathtaking views over the city. DICE is a very cosmopolitan and diverse development studio with many employees relocated from Europe and wider afield, including Asia and North America. We who work at DICE are proud to work in one of the world's most beautiful cities, and at one of the most successful and innovative gaming studios. DICE is not just a job, it's a great experience. DICE is always looking for talented, self-motivated individuals with the capability and drive to make the greatest games possible. Whether you’re a mod maker or a senior with fifteen years’ experience, we want creative, committed, interesting people who aren’t afraid to fail, who love a challenge, who believe they can make our products and our company the best in the industry.