DICE (EA Digital Illusions CE AB)
Michel Schmidt is a Senior Software Engineer at DICE, with a rich career spanning over two decades in the gaming industry. Prior to joining DICE in January 2018, Michel held various senior programming roles at Relic Entertainment, contributing to acclaimed titles such as Age of Empires IV, Dawn of War III, and Company of Heroes. Notable achievements include directing a significant refactoring effort of the Essence engine and implementing various performance optimization strategies. Michel also has a foundational background with Digital Illusions CE AB, where skills were honed on games like Battlefield 2: Modern Combat and RalliSport Challenge. Michel holds a Master of Science in Engineering Physics from Chalmers University of Technology.
DICE (EA Digital Illusions CE AB)
DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for producing the phenomenally successful Battlefield franchise. The studio is located in the heart of Stockholm. The office features glass walls throughout the building and breathtaking views over the city. DICE is a very cosmopolitan and diverse development studio with many employees relocated from Europe and wider afield, including Asia and North America. We who work at DICE are proud to work in one of the world's most beautiful cities, and at one of the most successful and innovative gaming studios. DICE is not just a job, it's a great experience. DICE is always looking for talented, self-motivated individuals with the capability and drive to make the greatest games possible. Whether you’re a mod maker or a senior with fifteen years’ experience, we want creative, committed, interesting people who aren’t afraid to fail, who love a challenge, who believe they can make our products and our company the best in the industry.