DICE (EA Digital Illusions CE AB)
Mikael Englund has a diverse background in game design and development, currently serving as both an AI Designer and Level Designer at DICE (EA Digital Illusions CE AB) since April 2015. Prior experience includes roles as a Technical Designer, Producer, Game Designer, and Game Design Intern at Pieces Interactive AB from July 2012 to November 2014. Mikael Englund's career commenced at Volvo Powertrain, where work in the Pattern Shop spanned from August 2006 to June 2012. An academic foundation in Informatics - Game Design was established at the University of Skövde, culminating in a Bachelor's Degree achieved between 2009 and 2012.
DICE (EA Digital Illusions CE AB)
DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for producing the phenomenally successful Battlefield franchise. The studio is located in the heart of Stockholm. The office features glass walls throughout the building and breathtaking views over the city. DICE is a very cosmopolitan and diverse development studio with many employees relocated from Europe and wider afield, including Asia and North America. We who work at DICE are proud to work in one of the world's most beautiful cities, and at one of the most successful and innovative gaming studios. DICE is not just a job, it's a great experience. DICE is always looking for talented, self-motivated individuals with the capability and drive to make the greatest games possible. Whether you’re a mod maker or a senior with fifteen years’ experience, we want creative, committed, interesting people who aren’t afraid to fail, who love a challenge, who believe they can make our products and our company the best in the industry.