DICE (EA Digital Illusions CE AB)
Niklas Terörde is an AI Software Engineer in Test at DICE (EA Digital Illusions CE AB) since February 2021. Prior experience includes roles as a Gameplay Programmer and Junior Gameplay Programmer at Ubisoft Annecy from November 2017 to February 2021. Niklas began professional development as a Programming Intern at Polycular OG in 2014 and gained foundational knowledge as a Graduate Student at Fachhochschule Salzburg from September 2015 to February 2018. Niklas holds a Master of Science in Computer Science from Fachhochschule Salzburg, completed in 2017, and a Bachelor of Applied Science in Computer Science from the same institution, obtained in 2015.
DICE (EA Digital Illusions CE AB)
DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for producing the phenomenally successful Battlefield franchise. The studio is located in the heart of Stockholm. The office features glass walls throughout the building and breathtaking views over the city. DICE is a very cosmopolitan and diverse development studio with many employees relocated from Europe and wider afield, including Asia and North America. We who work at DICE are proud to work in one of the world's most beautiful cities, and at one of the most successful and innovative gaming studios. DICE is not just a job, it's a great experience. DICE is always looking for talented, self-motivated individuals with the capability and drive to make the greatest games possible. Whether you’re a mod maker or a senior with fifteen years’ experience, we want creative, committed, interesting people who aren’t afraid to fail, who love a challenge, who believe they can make our products and our company the best in the industry.