DigitalFish
Adam Wagner is a seasoned software engineer with extensive experience in the gaming and film industries. Wagner has served as a Senior Software Engineer at DigitalFish, Inc. since January 2015 and previously held a similar role at ROBLOX from August 2013 to December 2014. At Industrial Light & Magic, Wagner contributed as an R&D Staff Engineer, developing the pre-visualization tool Zviz, utilized in productions such as Star Wars: The Clone Wars, Rango, and Pacific Rim, and led the creation of the Shader Network Editor. Earlier career experiences include tooling engineering at Castaway Entertainment and an internship at Electronic Arts, as well as co-founding Blacksmith Studios LLC, where Wagner developed a 3D game engine for mobile platforms. Wagner holds a Bachelor of Science in Computer Software Engineering from the University of Silicon Valley.
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DigitalFish
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Our mission at DigitalFish is to help our customers derive transformative value across their organizations by deploying new techniques for digital media and immersive content. Long-time industry veterans, not only do we understand this time of disruptive change in digital content and computing user experience, but as individuals we have had a hand in its arrival. DigitalFish delivers solutions that are transforming digital-content production and consumption today and enabling new markets for producers and users. Our long-standing customers include many of the best-known media companies, production studios, technology leaders and consumer brands worldwide. The team at DigitalFish is uniquely qualified for this mission. Veterans from top digital studios and technology firms, we understand the limitations of conventional approaches in a new landscape. We are creating better ways of producing, managing, delivering and monetizing digital media that differ fundamentally from the methods commonly used today. We share a vision that these advances will revolutionize the use of digital content in entertainment and beyond.