Dan Herman

CEO & Co-Founder at DigitalFish

Dan Herman has been active in computer-graphics research, development and production for over 20 years. At Pixar Animation Studios, from Pixar's first film Toy Story through Finding Nemo, he managed and led development on projects involving feature animation tools, special effects, autonomous characters, games, and production tracking systems. At DreamWorks Animation, Dan was a core contributor to the design and architecture of the Academy Award-winning "Premo" 3D animation system and designed and built a 2D animation system, both still currently in use at the studio. Prior to his time at Pixar, Dan sailed in the 1995 America's Cup as navigator for the yacht Young America, where he also headed development of the extensive instrumentation system used onboard Young America and its support boats. His previous work in computer graphics centered on CAD/CAM and scientific visualization. He holds a Master's in Computer Science from Cornell University and a Bachelor's in Cognitive Psychology from the State University of New York at Stony Brook and Cornell.

Location

Burlingame, United States

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DigitalFish

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Our mission at DigitalFish is to help our customers derive transformative value across their organizations by deploying new techniques for digital media and immersive content. Long-time industry veterans, not only do we understand this time of disruptive change in digital content and computing user experience, but as individuals we have had a hand in its arrival. DigitalFish delivers solutions that are transforming digital-content production and consumption today and enabling new markets for producers and users. Our long-standing customers include many of the best-known media companies, production studios, technology leaders and consumer brands worldwide. The team at DigitalFish is uniquely qualified for this mission. Veterans from top digital studios and technology firms, we understand the limitations of conventional approaches in a new landscape. We are creating better ways of producing, managing, delivering and monetizing digital media that differ fundamentally from the methods commonly used today. We share a vision that these advances will revolutionize the use of digital content in entertainment and beyond.


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11-50

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