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Paul Masters

Senior Game Engine Software Developer at Dimensional Ink Games

Paul Masters is a seasoned software engineer with extensive experience in the gaming industry. Currently serving as a Senior Game Engine Software Developer at Dimensional Ink Games since August 2020, Paul has previously held prominent positions at Bioware, including Lead Engineer for Cross-Project Tools and Senior Gameplay Engineer, contributing to backend data pipelines with a focus on CSharp and databases. Other roles include Senior Software Engineer at Vigil Games, Technical Director at Big Rooster, LLC, and multiple senior engineering positions at Midway and Acclaim. Paul earned a BS in Computer Science with a minor in English from Texas State University and has worked on notable projects, including AI programming for "The Hobbit."

Location

Austin, United States

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Dimensional Ink Games

At Dimensional Ink, we are: ARCHITECTS OF IMMERSION, building massive games for our passionate communities. ART AND TECH GURUS, with a diverse team of experts in our craft. MASTERS OF MMO'S, with over 20 years of history bringing iconic game worlds to life. "Dimensional Ink is a dream come true. Here we bring alive whole worlds through the medium of games. Our name derives from the passions that drive us. Dimensional because we create games across many different universes. Ink because our origins as a studio are in the comics: first, Star Wars, inspired by Flash Gordon and Buck Rogers, and second, DC, one of the largest comic book IPs in the world." -- Dimensional Ink CEO Jack Emmert


Employees

51-200

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