Guilherme Gambeti

Staff Software Engineer at Dolby.io

Guilherme Gambeti is a seasoned software engineer with extensive experience in various technical roles, currently serving as a Staff Software Engineer at Dolby.io since August 2023, where expertise in audio and video technology, including WebRTC and HLS, has been honed. Previously, Guilherme held the position of Senior Engineer / Development Lead at Endava, focusing on architectural decisions and mentoring junior developers on a multi-product insurance project. Experience includes a tenure as a Senior Software Engineer at Atlassian, contributing to a microservices platform for measurement and experimentation, alongside roles at Encompass Corporation, Zapala Go, and Eicon Controle Inteligentes, where contributions spanned Java, Scala, and full-stack development. Guilherme's foundational expertise began with a Bachelor of Information Systems from Universidade Presbiteriana Mackenzie, complemented by vocational training in Information Technology.

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Dolby.io

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Dolby.io is a new developer platform by Dolby Labs that puts decades of Dolby sight and sound technology into the hands of developers to deliver quality in communications, real-time streaming, and media processing solutions — at scale. The platform includes a powerful suite of self-service APIs, SDKs, and UI components that enable developers to easily integrate audio/video chat functionality into their apps, deploy real-time streaming services with sub-second latency, and add media processing capabilities into existing workflows to enhance the quality of audio and video files. With its accessibility, ease of use, and best-in-class audio innovation, Dolby.io is powering the future of immersive, interactive, and social online experiences that rival real world experiences.