Earnin
Andrew Christoffersen has extensive experience in software engineering and game development, currently serving as a Staff Software Engineer at Earnin since February 2020, following a role as Senior Software Engineer. Prior experience includes serving as CTO at Wappworks Studio Inc. from August 2014 to February 2020, overseeing mobile game development, including expertise in Unity and cloud systems. Notable projects include contributions to games such as "Adventure Time Card Wars," "WWE Champions," and "Pacific Rim: Breach Wars." Previous positions encompass roles at Capcom Game Studio Vancouver, Jamble Entertainment Ltd., and Nexon Publishing, among others, with a solid foundation in audio systems and software development for various platforms. Andrew holds a degree from the University of Victoria, completed in 2003.
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Earnin
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Earnin’s mission is to build a financial system that works for people. Every year, while Americans wait for their paychecks, more than $1 trillion of their hard-earned money is held up in the pay cycle. As a result, Earnin accumulates over $50 billion in late and overdraft fees and turn to high-interest loans. Earnin seeks to eliminate those fees and put money back into workers’ hands.