Ian Berdei

Principal Software Engineer at Electronic Arts

Ian Berdei is a seasoned Principal Software Engineer currently at Electronic Arts, where from October 2018, technical strategies for game rendering, engine functionalities, destruction systems, and anti-cheat technologies have been spearheaded. Prior experience includes roles at Wevr as Lead Software Engineer, where groundbreaking work was done on real-time body part tracking for iOS AR and the development of various VR applications, as well as co-founding Bat & Octopus Software, implementing Android games. Ian's background also encompasses a position at Cajun Industries, where software solutions and optimizations were developed, and a role as Graphics Programmer at Kalloc Studios, notable for high-performance graphics innovations on major gaming consoles. Academic achievements include a Master’s degree in Computer Science and a Bachelor’s degree in Mathematics from Portland State University.

Location

Los Angeles, United States

Links

Previous companies


Org chart

No direct reports

Teams


Offices

This person is not in any offices


Electronic Arts

166 followers

Electronic Arts delivers games, content, and online services for internet-connected consoles, PCs, mobile phones, and tablets.


Industries

Employees

10,000+

Links