Ember Lab
Christopher Wade possesses extensive experience in game development and software engineering, currently serving as a Gameplay Programmer at Ember Lab since March 2023. Previously, Christopher worked at Blizzard Entertainment from May 2020 to March 2023 as a Software Engineer in the Features pod for Hearthstone, contributing to various in-game systems and live service features. Prior roles include Gameplay Programmer at Ready At Dawn Studios, where contributions were made to Lone Echo II, and Software Engineer at Blind Squirrel Games, focusing on engine programming for multiple platforms. Earlier in the career, Christopher gained experience as a Software Engineer I at Digital Map Products, where work included data development and application management, along with an internship in software engineering.
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Ember Lab
Founded in 2009 by brothers Josh and Mike Grier as an animation and digital content creator, Ember Lab’s vision is to create immersive and evocative stories with characters that resonate and worlds that inspire. Ember Lab originally specialized in character development for advertising. The studio’s commercial work includes ad campaigns and animated shorts developed from concept to completion for The Coca-Cola Company, Hisense, and Major League Baseball. The company’s culture is based on a highly collaborative environment that melds the creative and production processes. In the studio, the lines between technical and artistic development tend to disappear as teams focus on delivering fantastic and innovative experiences. Ember Lab produced the award-winning short film, Dust, and the acclaimed Majora’s Mask fan film, Terrible Fate. The success of their commercial and independent projects led them to develop their passion project and first game, Kena: Bridge of Spirits. Releasing August 24 on PS4, PS5, and the Epic Games Store, Kena: Bridge of Spirits is now available for preorder.