Marc Audy

Principal Engine Programmer at Epic Games

Marc Audy is a seasoned professional in the video game industry, currently serving as a Principal Engine Programmer at Epic Games since September 2012. Prior to this role, Marc held various positions at Bioware from June 2000 to August 2012, including Technical Director and Associate Technical Director, contributing to notable titles such as Mass Effect, where modifications to the Kismet visual scripting language were made to enhance game design. Additional experience includes crucial programming roles in projects like MDK2: Armageddon and Baldur's Gate II: Shadows of Amn. Marc holds a Bachelor of Science degree in Computer Science from the University of Alberta, obtained in 2000.

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Seattle, United States

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Epic Games

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Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.


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5,001-10,000

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