Epic Games
Tyson Brochu is a seasoned Senior Tools Programmer at Epic Games, specializing in the development and maintenance of Unreal Engine geometry processing libraries since January 2020. With prior experience as a Senior Software Developer at Ziva Dynamics and a Principal Research Engineer at Autodesk, Tyson has contributed significantly to character creation tools and the Autodesk Meshmixer application, among other projects. Earlier roles include positions as a Creature Developer at Method Studios, a researcher/developer at Pocket Pixels Inc., and R&D internships at Weta Digital, where Tyson contributed to award-winning systems for cloth and muscle simulation. Tyson holds a PhD and MSc in Computer Science from The University of British Columbia and a BSc in Computer Science and Mathematics from the University of Regina.
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Epic Games
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Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.