Matt Gunnin

Founder & CEO at Esports One

Matt Gunnin is the Founder and CEO of Esports One. Matt has over 7 years of experience in the esports industry, having worked as the Vice President of Product at Unikrn and the Director of Content at Azubu.

At Unikrn, Matt oversaw all website development and operations for Unikrn and its subsidiaries. Matt managed a global development team and quickly transitioned them to the agile methodology using the scrum framework for product releases and improvement. Matt also led the expansion of Unikrn's real money product throughout Europe & Australia, and substantially improved site stability and performance through the creation of QA & QC guidelines.

At Azubu, Matt was responsible for site-wide content initiatives of Azubu.tv & Esportspedia, including strategy and execution, curation and production, and quality assurance. Matt also worked closely with members of the Marketing, PR, BI and Creative Departments to design and package content.

Matt founded Esports One in 2016 with the goal of providing comprehensive data and analytics solutions for the esports industry. Under their leadership, Esports One has become the go-to source for esports data, powering some of the biggest events in the industry such as the Overwatch League and ELEAGUE Major Boston.

Matt Gunnin received their Bachelor's in Wireless Electrical Engineering from Auburn University. Matt also has certifications from Microsoft in MCITP, CompTIA in A+ and Network+, and Red Hat in RHCSA - Red Hat Certified System Administrator.

Some individuals on their team include Sharon Winter - Co-Founder & COO, Jordan O'Hara - VP, Product, and Jonny Hockey - VP, Content.

Location

Austin, United States

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Esports One

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Esports One is the first real-time fantasy platform, built by gamers, for gamers and leverages a unique form of social participation across every aspect of the fan experience. They've built a computer vision and machine learning platform capable of capturing and analyzing thousands of data points in real-time. This tech in conjunction with their extensive database of stats, going back as far as 2010, were the first steps required to make this new category of fantasy sports a reality.


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Employees

11-50

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