Fatshark
Markus Olsén started their work experience in 2012 as a Game Designer intern at Fatshark AB. Markus primarily worked on scripting events, abilities, and quests for Krater. Later in their employment, they also worked on tuning the combat in War of the Roses. In 2013, they became a Game Design Tutor at Tension Graphics, where they were responsible for the Game Design discipline. In 2014, they joined Paradox Interactive as a Scripter, where they converted written stories into quests in-game and designed arenas for combat, set up combat challenges, implemented dialogue, and created items/rewards. In 2016, they moved back to Fatshark AB as a Game Designer, where they currently work.
Markus Olsén attended Playgroundsquad Falun from 2010 to 2012. Markus studied Game Design during this time. However, no specific degree was mentioned.
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