Finecortex
Manuel Florensa has diverse work experience in the fields of innovation, design, and 3D art. Manuel began their career as a freelance CG artist and graphic designer, focusing on projects related to logo design, graphic design, and web design. In 2016, they joined Big Games as a 3D artist, where they were responsible for various tasks such as asset and character modeling, scene dressing, illumination, VFX, particle development, and competitor analysis for the game "Reservoir Dogs: Bloody Days." In 2017, Manuel co-founded Madpull Studio, where they held the roles of Creative Director, 3D artist, and Co-Founder. Finally, they joined Finecortex in the same year as the Chief Innovation Officer (CIO).
Manuel Florensa pursued their education at the Universitat de Barcelona from 2007 to 2012, where they obtained a Bachelor's degree in fine arts with a specialization in graphic design. Following this, in 2014-2015, they enrolled at the Universitat Pompeu Fabra to pursue their Master's degree. Manuel focused their studies on video game creation during this period.
This person is not in any teams
Finecortex
They design and develop multi-platform projects and rapid prototypes with the latest UX & GUI technology. Custom-build Dashboards for big data visualization, making data analytics more usable on mobile and desktop.Repeating customers from Europe, the US and Canada that already get more out of their metrics, validate the quality of theirwork.The team, established in the wonderful tech hub of Barcelona, brings smart UX solutions to the fields of IoT, InsurTech, Smart Cities, Telecommunications, Retail, Sports and more.