Flexion
Daniel C. has a diverse work experience spanning multiple roles and industries. Daniel began their career as a QA Engineer at Infospace - IOMO Studio in 2006. Daniel then moved on to 3 UK in 2007, working as a Games & Apps Submissions Administrator. In 2009, Daniel joined Synamedia as a System Test Engineer. After a year, they joined Microsoft Corporation as a QA Test Engineer in 2010. In 2011, Daniel started working at Flexion Mobile Plc as a Deployment Technician. Daniel then transitioned to the role of Product Delivery Manager in 2012, where they stayed until 2016. From 2016 to 2018, Daniel served as the Product Manager for Payment Integrations at Flexion Mobile Plc. Currently, they hold the position of QA Engineer at Flexion Mobile Plc.
Daniel C. attended Solent University from 2002 to 2004, where they obtained a Higher National Diploma (HND) in Computing - Business Information Technology.
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Flexion
Flexion was founded to provide a unique monetisation and distribution platform for developers and publishers.Flexion enables developers to be able to fully focus on application development and it helps them with monetisation through the use of the automated Flexion wrapping solution. By allowing their applications to be wrapped Flexion can helpdevelopers implementing in-app billing, new charging models, DRM and up-selling without any additional work required by the developer. The market for mobile apps and games has become a billion dollar market since Apple launched the iPhone in 2007. There are now hundreds of thousands of developers who are looking to distribute their mobile applications to content hungry consumers. The market is growing quickly but there are still a few limiting factors that are holding back app developers and limiting their potential to make money. For instance, distribution is still fairly limited and comes mainly from OEMs, operators and a few independent stores such as Amazon and Getjar. This means that stores in general are overcrowded and developers struggle to get visibility and make money. Most App stores also lack good charging methods and pricing models which means that conversion rates suffer. As a result many developers have opted for free apps funded by advertising as a last option, but very few generate any substantial revenues from this.