Flexion
Miklos Pardy has a diverse work experience that spans various roles and industries.
In 2014, they joined Intager Ltd. - indoor and outdoor laser tag equipment, where they initially worked as a Customer Support representative until 2016. During this time, they also took on the role of a Test Engineer. From 2016 until their departure in November 2022, they served as the Head of Customer Support, showcasing their ability to take on leadership positions.
In January 2020, Miklos joined GrapefruitMoon Records as a Booking Manager and remained in this role until December 2021.
Currently, they are working as a QA Engineer at Flexion starting from December 2022.
From 2012 to 2013, Miklos Pardy attended Petrik TISZK, where they pursued a degree in OKJ in the field of Computer Software Engineering.
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Flexion
Flexion was founded to provide a unique monetisation and distribution platform for developers and publishers.Flexion enables developers to be able to fully focus on application development and it helps them with monetisation through the use of the automated Flexion wrapping solution. By allowing their applications to be wrapped Flexion can helpdevelopers implementing in-app billing, new charging models, DRM and up-selling without any additional work required by the developer. The market for mobile apps and games has become a billion dollar market since Apple launched the iPhone in 2007. There are now hundreds of thousands of developers who are looking to distribute their mobile applications to content hungry consumers. The market is growing quickly but there are still a few limiting factors that are holding back app developers and limiting their potential to make money. For instance, distribution is still fairly limited and comes mainly from OEMs, operators and a few independent stores such as Amazon and Getjar. This means that stores in general are overcrowded and developers struggle to get visibility and make money. Most App stores also lack good charging methods and pricing models which means that conversion rates suffer. As a result many developers have opted for free apps funded by advertising as a last option, but very few generate any substantial revenues from this.