FRAME MACHINE
Aaron Beyer is a skilled Lighting Artist with extensive experience in the gaming and animation industries. Currently at FRAME MACHINE since January 2023, Aaron specializes in creating dramatic lighting for game cinematics and in-game events through Light Blueprint scripting. Previously, Aaron contributed to Aspyr Media by designing compelling lighting for open-world levels, and collaborated with CG supervisors at Yellowbrick Learning Inc. and Academy of Animated Art on promotional materials. With a strong background in 3D modeling and stereoscopic techniques from roles at Deluxe Entertainment Services and other companies, Aaron has a proven track record of enhancing visual narratives through lighting and shading since starting a career in 2010. Aaron holds an Associate degree in Digital Animation and Visual Effects from DAVE School and a Bachelor's degree in Communications with a focus on Films and Video Production from Grand Valley State University.
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FRAME MACHINE
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Frame Machine is a premier creative development studio specializing in design, animation and visual effects for interactive entertainment, marketing and other forms of premium content. Our primary focus is producing in-engine/real-time rendered content, including co-development of AAA games, using Unreal Engine. Based in Santa Monica, California, our accomplished and passionate team has substantial experience with a wide range of innovative projects, pipelines and technologies. Whatever the media platform or scope, however, our goal is to deliver exceptional art and animation while helping our clients realize their creative and commercial visions. Space Engine, our original content hub, is a creative studio dedicated to producing new entertainment franchises through graphic novels, interactive entertainment, and animated series. For job opportunities at Frame Machine, please email us at careers@framemachine.tv