Steven Rivera

Lead Animator at FRAME MACHINE

Steven Rivera has a diversified work experience in the field of animation. Steven started their career as an Animator at Hypnotix in 1999 and stayed with the company until 2004. From there, they joined Genuine Games as an Animator in 2004 before moving to Treyarch in 2005. At Treyarch, Steven held the position of Senior Animator and worked on various aspects of animation, including AI animations, motion capture directing, and vignette and cinematic animations. Steven worked at Treyarch until 2013. In 2015, Steven joined Frame Machine as the Lead Animator and continues to work there presently.

From 1996 to 1998, Steven Rivera attended the Joe Kubert Art School, where they studied Traditional Animation. After completing their education, they were directly hired out of school.

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Los Angeles, United States

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FRAME MACHINE

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Frame Machine is a premier creative development studio specializing in design, animation and visual effects for interactive entertainment, marketing and other forms of premium content. Our primary focus is producing in-engine/real-time rendered content, including co-development of AAA games, using Unreal Engine. Based in Santa Monica, California, our accomplished and passionate team has substantial experience with a wide range of innovative projects, pipelines and technologies. Whatever the media platform or scope, however, our goal is to deliver exceptional art and animation while helping our clients realize their creative and commercial visions. Space Engine, our original content hub, is a creative studio dedicated to producing new entertainment franchises through graphic novels, interactive entertainment, and animated series. For job opportunities at Frame Machine, please email us at careers@framemachine.tv


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51-200

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