FRAME MACHINE
Tim Moses is a VFX Artist at FRAME MACHINE since June 2022, specializing in creating visual effects for cinematic scenes and real-time scenarios across multiple titles. Tim Moses holds a degree in 3D Modeling and Animation, having studied as a 3D Generalist at Palomar College from 2020 to January 2022.
This person is not in the org chart
This person is not in any offices
FRAME MACHINE
1 followers
Frame Machine is a premier creative development studio specializing in design, animation and visual effects for interactive entertainment, marketing and other forms of premium content. Our primary focus is producing in-engine/real-time rendered content, including co-development of AAA games, using Unreal Engine. Based in Santa Monica, California, our accomplished and passionate team has substantial experience with a wide range of innovative projects, pipelines and technologies. Whatever the media platform or scope, however, our goal is to deliver exceptional art and animation while helping our clients realize their creative and commercial visions. Space Engine, our original content hub, is a creative studio dedicated to producing new entertainment franchises through graphic novels, interactive entertainment, and animated series. For job opportunities at Frame Machine, please email us at careers@framemachine.tv