Fuse Games
Dan Pratt is an experienced Lead UI Artist with a robust background in the video game industry. Currently at Fuse Games since May 2024, Dan focuses on user interface design. Previously, as Lead UI Artist at Criterion Games from February 2022 to April 2024, contributions were made to major franchises like Need For Speed and Battlefield. Dan also served as Lead UI Designer at YAGER, enhancing UI quality for The Cycle: Frontier, and held positions as Principal UI Designer at Deep Silver FISHLABS, contributing to titles such as Dead Island and Chorus. With a career beginning as UI Artist at Planet Moon Studios in 2009, Dan has consistently elevated UI disciplines and managed teams across multiple platforms. Dan holds a Bachelor of Arts in Game Art & Design from The Art Institutes, earned in 2007.
Fuse Games
We create genre-leading, player-first AAA interactive entertainment that fuses uncompromising attention on game feel with blockbuster spectacle and player-centric innovations in social gameplay, self-expression and creativity. We lean on our heritage in delivering hugely successful, high-quality games to build a modern, high-performing, values-led team fusing depth of experience along with diverse, developing talent to create games with fun, love and excitement. Feel heroic, become legends together.