Alice Lavedrine

Editorial Content Strategist And Design Lead at GameHouse

Alice Lavedrine's work experience begins in 2006 as a Web Designer at Grafikstory. In 2008, they worked as a Web Designer at Fortuneo. In 2009, they held a role as a Junior Game Designer at Neko Entertainement. In 2010, they worked as a Game Designer at France Telecom R&D United Kingdom. From 2011 to 2013, they worked as a Game Designer at Gameloft. In 2013, they joined King as a Game & Level Designer, where they worked on multiple games including Pyramid Solitaire Saga and Diamond Digger Saga, taking on leadership roles and collaborating on new features. In 2017, they became a Senior Game Designer at King and remained in that position until 2018. From 2018 to 2020, they served as a Lead Game Designer at King. In 2020, they moved to Ten Square Games as a Lead Game Designer and later joined GameHouse for the same role in 2022.

Alice Lavedrine's education history starts in 2005 when they completed a BTS in Communication Visuelle option Multimédia at Lycée Eugénie Cotton. Following this, they pursued a Licence in Arts et Technologies de l'Image at Université Paris-Est Marne-la-Vallée from 2007 to 2008. In 2008, Alice enrolled in ENJMIN and obtained a Master's degree in Video Games - Game Design in 2010.

Location

Barcelona, Spain

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GameHouse

At GameHouse, they know the power of stories. GameHouse pioneered the genre of story games.


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Headquarters

NB, Netherlands

Employees

51-200

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