Andreas Jørgensen

Chief Executive Officer at GAMUCATEX

Andreas Jørgensen's work experience includes being the Chief Executive Officer at Gamucatex since September 2020. Prior to that, they worked as a Mentor and Teacher at MentorDanmark from 2017 to April 2022. Andreas also worked at Moment A/S as an IT installer and Examination guard from 2015 to 2017. In addition, they had various roles at Gribskov Kommune, including Substitute City Council Member and Editor from 2014 to 2017. Andreas worked as a Telemarketer at Danish Refugee Council / Dansk Flygtningehjælp in 2013 and as a Sales Assistant at DIN TØJMAND in 2012. Andreas was also a Boardmember at Danske Gymnasieelevers Sammenslutning in 2012 and a Substitute Member at Ungdomsringen from 2010 to 2012. Finally, they had roles as a Secretary at Gribskov Youth Council from 2009 to 2012, and as a Board Member at Helsinge Youth House from 2009 to 2012.

Andreas Jørgensen has a Bachelor's degree in Communication and IT from Københavns Universitet - University of Copenhagen, which they obtained from 2018 to 2022. Prior to that, they attended GAP Glostrup Production Folk High School from 2017 to 2018, where they studied Computer Games and Programming Skills. Before that, they studied Single Courses at COPENHAGEN'S ADULT EDUCATION CENTRE from 2016 to 2017. In 2015 to 2016, Andreas was a student at HF & VUC Nordsjælland - Hillerød for their Upper Secondary High School education. Andreas completed their earlier education at Gribskov Gymnasium from 2010 to 2013, Bjørnehøjskolen from 2005 to 2010, and Helsinge Skole in 2004 to 2005.

In terms of additional certifications, Andreas obtained a certification in 2D Game Design and Development Essential Training from Lynda.com in 2017.

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Copenhagen, Denmark

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GAMUCATEX

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Gamucatex Is a new Danish startup organization with a platform that develops a new form interactive software and media. They are based on a principle method of high entertainment that are designed to teach users new skills through interaction. The startup company is at the moment a project that is being developed in the Human Legal Hub at KU, at South Campus (KUA). It is part of two programs in Communication and IT and Information Sciences, that allows us to work on a start up. The University of Copenhagen will help and support this by providing consultants, office space, workshops and much more. The university does not hold any ownership of the company and they do not decide what we do, they only advise and manage the hub office area. Team members doing academical research in the project usually keep the data that they collected, meaning they can use it in academical assignments and such. In our projects we want to get academical inputs to elevate the learning potential for the users, this is done by inviting students and professors from relevant fields to contribute with relevant theories and knowledge. In return we will transform this combined with gamification to develop methods and other ways that subjects can either be taught for students or they can be “trained” in them. In our learning-lab we are also going to experiment with new ideas for knowledge and create an open space to practice studies in an attempt to apply it to gamucatex.


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