Halfbrick
Alison Collins is a game designer currently working at Halfbrick since October 2021, specializing in gameplay prototype development, level design, and documentation. Prior experience includes a role as a Casual Academic Tutor at The University of Queensland, where Alison taught design computing and interaction design courses. Alison gained recognition as a finalist and third place winner in the Zenobia Award game design contest for marginalized backgrounds with the board game Wiñay Kawsay. Previous roles include serving as a Resident Advisor at International House Brisbane, providing support to students, and volunteering as an English teacher in rural China. Alison holds a Bachelor of Arts (Honours) in History and a dual degree in Information Technology (User Experience Design) and Arts (History) from The University of Queensland.
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Halfbrick
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Founded in Australia in 2001, Halfbrick has been on the forefront of the Australian game development industry for many years. After many years of developing licensed titles for platforms such as GBA, DS and PSP, Halfbrick started expanding its portfolio with a range of independently released games for downloadable platforms. With the success of Fruit Ninja and Jetpack Joyride for mobile, Halfbrick has catapulted to become one of the most well-known developers in the world, proving that a little dev down under has what it takes to make a big splash on the global stage. With an awesome team of over 100 of the best people in the business, Halfbrick Studios values its people and strives to provide a creative, rewarding environment where we can pursue our passion for creating great games!